#pragma once
#include "PowerUp.h"
#include "RenderHelper.h"
#include "tiles.h"
#include "player.h"

class CDoubleHealth :
	public CPowerUp
{
public:
	CDoubleHealth(void);
	virtual ~CDoubleHealth(void);

	void Update();
	void Draw(HDC graphics);
	void Init(int worldX, int worldY, CPlayer* playerPtr, Tiles* tilesPtr);

	Tiles* tiles;
	CPlayer* player;
};
